MANDATORY GEAR
Sniper Equipment
The designated sniper member of the team is equipped with the following
Assault Members Equipment
Each Assault team member is equipped with the following:
Challenge Flow
This section provides a detailed overview of the entire Tower Assault challenge, explaining team buildup, sequence of events in the challenge, equipment stages, obstacle layout, shooting points, and penalty zones, highlighting how the course is organized from start to finish.
01/04
BEGINNING
The entire team gathers at the Loading and Unloading zone. Here, everyone’s weapons and gear are checked, ensuring Handguns are loaded and securely holstered, and Sniper Rifles remain unloaded. They must also don eye and ear protection, and body armor. At the command “GO,” the entire team moves to FP1#, where all five members fire one Handgun shot each while inside the Shooting Box. Once each team member has taken their shot, they holster their weapons and the Sniper team heads toward SFP1# while the Assault team moves to the base of the tower.
Safety Rules

Handguns
- Holster always unless at shooting position.
- No handling before reaching shooting lane.
- No grip/trigger use while gun is holstered.
- Make handgun safe before leaving shoot box.
- If dropped, only judge may retrieve gun.

Sniper Rifle
- Sniper ammunition limited to 7 rounds—no sharing.
- Load ammunition only at final firing position.
- Make it safe (bolt back, magazine out) before moving.
- Fire only with barrel in guide at SFP1#.
- At SFP2#, dry-fire if out of ammunition.
- Rifle must stay under control & dropping is a violation.

Rappelling Equipment
- Use approved harness, landing seat, clip, gloves, & carabiner.
- Tie ropes only when cleared by Rappel Master.
- Rappel only on Rappel Master’s command.
- Belay staff cannot give unauthorized help.
- Ask all rappel safety questions to the Master.

Gas Mask
- Don gear after team reaches stair’s first step.
- Bad fit or adjusting gear results in penalty.
- Early or wrong wear may also trigger penalty.

Shield
- Stay behind shield within marked area while running.
- Improper shield use may trigger a penalty.

Breaching Ram
- Use only after all teammates wear gas masks.
- Using it prematurely results in a penalty.

Dropped Weapons
- Cannot be picked up by team members.
- Must be retrieved by a judge and returned cautiously.
- Picking up without informing judge is a violation.
- Forgetting a dropped weapon also incurs a penalty.

Penalties
| PENALTY TYPE | TRIGGERS | TIME ADDED |
|---|---|---|
| Procedural |
| 10sec each |
| Safety Violation |
| 30sec each |
| Major Safety |
| 2m 30sec each |
| DNF (Did Not Finish) |
| Disqualification |




































