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CHALLENGE 03

OFFICER RESCUE

AN INTENSE SWAT CHALLENGE REQUIRING EXCELLENT TEAMWORK TO SAVE AN INJURED OFFICER

The Officer Challenge is a tactical, team-based rescue challenge requiring four Assault members and one Sniper to complete shooting, breaching, rescuing, and obstacle tasks while strictly following safety rules under high pressure.

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Team Structure

A five-person unit, including four assault team members and one sniper. Each member has specific tasks and responsibilities to complete the rescue mission safely and efficiently.

4 Assault Members + 1 Sniper

A five-person unit, including four assault team members and one sniper. All members work together to complete physical tasks including moving a tyre and rescuing a teammate acting as a downed officer.

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MANDATORY GEAR

Eye Protection

Eye Protection

Ear Protection

Ear Protection

Breaching RAM

Breaching RAM

Body Armours

Body Armours

Sniper Equipment

The designated sniper member of the team is equipped with the following

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Precision Rifle

4 rounds of rifle ammunition.

Handgun

No rounds and must be holstered at all times.

Assault Members Equipment

Each of the 4 Assault team members is equipped with the following:

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01

Handgun

10 rounds of frangible ammunition.

02

Officer Rescue Equipment

Can use any carrying equipment.

Challenge Flow

Get a clear view of the Officer Rescue Challenge, know your team roles, navigate equipment stages, tackle obstacles, hit shooting points, and avoid penalties for a smooth, strategic run.

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BEGINNING

The entire team gathers at the Loading and Unloading zone. Everyone must wear body armour, eye protection, and ear protection. Under supervision, the assault team will load 10 rounds of frangible ammunition into their handgun. The Sniper, who will be acting as the downed officer as well, will load 4 rifle rounds into a precision rifle and carry an unloaded handgun. The Range Official will assign shooting lanes for the Assault team by draw. The challenge will start when the Range Official says “GO.”

BEGINNING

01

Sniper Team Actions

02

Assault Team Actions

03

Wrap

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BEGINNING

01

Sniper Team Actions

02

Assault Team Actions

03

Wrap

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Safety Rules

General

General

  • Always keep firearms pointed in a safe direction.
  • Do not present or draw weapons outside shooting lane area.
  • Firearms must only be handled inside shooting boxes.
  • Engage only assigned targets in your lane.
  • Only judge may pick up dropped firearm.
Handgun

Handgun

  • Holster handgun before leaving shooting lane.
  • Never point gun up before aiming at target.
Sniper Rifle

Sniper Rifle

  • Make sniper rifle safe before leaving shoot box.
  • Never shoot sniper targets outside the barrel guide.
Ammunition

Ammunition

  • Don gear after team reaches stair’s first step.
  • Bad fit or adjusting gear results in penalty.
  • Early or wrong wear may also trigger penalty.
Tyre

Tyre

  • Do not drag, roll, flip, or toss the tyre.
  • Do not drop the tyre from above hip height.
General

General

  • Always keep firearms pointed in a safe direction.
  • Do not present or draw weapons outside shooting lane area.
  • Firearms must only be handled inside shooting boxes.
  • Engage only assigned targets in your lane.
  • Only judge may pick up dropped firearm.
Handgun

Handgun

  • Holster handgun before leaving shooting lane.
  • Never point gun up before aiming at target.
Sniper Rifle

Sniper Rifle

  • Make sniper rifle safe before leaving shoot box.
  • Never shoot sniper targets outside the barrel guide.
Ammunition

Ammunition

  • Don gear after team reaches stair’s first step.
  • Bad fit or adjusting gear results in penalty.
  • Early or wrong wear may also trigger penalty.
Tyre

Tyre

  • Do not drag, roll, flip, or toss the tyre.
  • Do not drop the tyre from above hip height.
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Penalties

PENALTY TYPETRIGGERSTIME ADDED
Procedural
  • Equipment left at finish
  • Door breached before masks donned
  • Dummy mishandles
10sec each
Safety Violation
  • Tossing equipment intentionally
  • Holster not secure when exiting
  • Pointing weapon in air
  • Touching slung/holstered weapon improperly
  • Dropping tyre from height
  • Dropping Downed Officer
  • Team deviates from path (per member)
  • Sniper not safe before exit
  • Picking up weapon without judge
  • Shooting sniper target outside barrel guide (per target)
  • Giving extra ammo (per round)
30sec each
Major Safety
  • Breaking 180° rule
  • Shooting outside shooting box
  • Laser safety violation
  • Engaging other's targets
  • Early draw outside lane
  • Weapon control loss
  • Forgetting dropped weapon
  • Weapon falls into pit
2m 30sec each
DNF (Did Not Finish)
  • Unsafe actions as per judge
  • Inability to complete course
Disqualification
Target Scoring
  • Missed Handgun or Sniper Target (each)
30sec each
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Challenges

Other Challenges

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CHALLENGE 05

OBSTACLE COURSE

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CHALLENGE 02

Hostage Rescue

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CHALLENGE 04

TOWER ASSAULT

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CHALLENGE 01

ASSAULT event

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CHALLENGE 05

OBSTACLE COURSE

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CHALLENGE 02

Hostage Rescue

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CHALLENGE 04

TOWER ASSAULT

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CHALLENGE 01

ASSAULT event

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