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CHALLENGE 05

OBSTACLE COURSE CHALLENGE

THE ULTIMATE EXTREME CHALLENGE TO PUSH YOUR LIMITS IN STRENGTH, SPEED & STRATEGY

This challenge is a physically demanding team obstacle course requiring five members to complete 19 structured obstacles. The goal is to work as a team, stay accurate, communicate well, and follow a mission plan while racing against the clock.

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English
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Team Structure

A five-person unit, all dressed in sports clothing or BDU's. All members must complete each obstacle without violating the rules.

5 Members

All five team members are responsible for traversing the full course. No sniper role is included in this challenge.

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MANDATORY GEAR

BDU’s (Battle Dress Uniforms)

BDU’s (Battle Dress Uniforms)

Gloves

Gloves

Belts

Belts

Challenge Flow

Learn how the challenge works, what’s expected at each stage, and the rules around obstacles, penalties, and disqualification. This will help teams prepare, strategize, and perform more efficiently.

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BEGINNING

The entire team gathers at the Loading and Unloading zone for a safety check. At the command "GO," the timer starts, and each member must complete every obstacle in the set order. All yellow-painted areas on the obstacles must be touched by every team member, and each member is allowed up to three attempts per obstacle. Gloves and belts can be worn, but belts can’t be used for climbing or pulling.

BEGINNING

01

Team Action 1

02

Team Action 2

03

Team Action 3

04

Team Action 4

05

Wrap

06

BEGINNING

01

Team Action 1

02

Team Action 2

03

Team Action 3

04

Team Action 4

05

Wrap

06

OBSTACLES

Here is a detailed breakdown of each obstacle that the team must complete in the set order while adhering to the rules.

Ropes

Ropes

  • 3 ropes in total: 1 for rope climbing, 1 on foot wall, 1 for rope traverse.
Yellow Marked Areas

Yellow Marked Areas

  • At least 18 yellow zones (1 per obstacle) that must be touched by the entire team.
Jacob’s Ladder

Jacob’s Ladder

  • 1 ladder-style structure. No support allowed; must weave over and under each rung without touching the ground
Traverse Wall

Traverse Wall

  • 1 wall with yellow ledges for crossing; only touch yellow areas; no assistance allowed.
Attic Entry Platform

Attic Entry Platform

  • Stay behind shield within marked area while running.
  • Improper shield use may trigger a penalty.
Horse Jump Structure

Horse Jump Structure

  • Use only after all teammates wear gas masks.
  • Using it prematurely results in a penalty.
Foot Wall

Foot Wall

  • 1 vertical wall with rope and yellow beams; assistance allowed; touch yellow crossbeam and pass between white and yellow.
Human Ladder

Human Ladder

  • No equipment used, made using team members’ shoulders; ensure stable positions to prevent falls.
Monkey Bars

Monkey Bars

  • 1 set of bars to swing across; hands only, feet may rest without touching ground.
Ninja Board Platforms

Ninja Board Platforms

  • 1 setup with boards to jump between; no falling or ground contact.
Low Crawl Obstacle

Low Crawl Obstacle

  • 1 low structure for crawling under. Each member stays covered the whole time and uses a full-body crawl.
Cargo Net

Cargo Net

  • 1 setup with a beam, vertical net, and yellow crossbar; no flipping over the net or bypassing the crawl under yellow crossbar.
Hanging Barrel

Hanging Barrel

  • 1 suspended barrel structure; each member rolls the barrel to get across the obstacle.
Fireman’s Tower

Fireman’s Tower

  • 1 tower with climb platforms and 1 descent pole to ascend and descend safely.
Water Pit with Tangle Wire

Water Pit with Tangle Wire

  • 1 water pit with a low overhead wire: crawl through the water while staying under the tangle wire
Slide Pipe

Slide Pipe

  • 1 enclosed pipe to slide straight through; check for obstructions.
Traverse Rope

Traverse Rope

  • 1 long rope for crossing. No ground contact after you start; no external assistance unless also traversing.
Climbing Wall

Climbing Wall

  • 1 wall used by 2 members to ascend to the second level.
Swing Rope with Platforms

Swing Rope with Platforms

  • 1 rope and 2 platforms where team members land on yellow platforms; no falling or ground contact.
Irish Tables

Irish Tables

  • 1 structure with multiple high beams. Must go over top of each beam; can't go under them.
Solo Wall

Solo Wall

  • 1 vertical wall to climb alone. Each member can climb the wall however they want.
Ropes

Ropes

  • 3 ropes in total: 1 for rope climbing, 1 on foot wall, 1 for rope traverse.
Yellow Marked Areas

Yellow Marked Areas

  • At least 18 yellow zones (1 per obstacle) that must be touched by the entire team.
Jacob’s Ladder

Jacob’s Ladder

  • 1 ladder-style structure. No support allowed; must weave over and under each rung without touching the ground
Traverse Wall

Traverse Wall

  • 1 wall with yellow ledges for crossing; only touch yellow areas; no assistance allowed.
Attic Entry Platform

Attic Entry Platform

  • Stay behind shield within marked area while running.
  • Improper shield use may trigger a penalty.
Horse Jump Structure

Horse Jump Structure

  • Use only after all teammates wear gas masks.
  • Using it prematurely results in a penalty.
Foot Wall

Foot Wall

  • 1 vertical wall with rope and yellow beams; assistance allowed; touch yellow crossbeam and pass between white and yellow.
Human Ladder

Human Ladder

  • No equipment used, made using team members’ shoulders; ensure stable positions to prevent falls.
Monkey Bars

Monkey Bars

  • 1 set of bars to swing across; hands only, feet may rest without touching ground.
Ninja Board Platforms

Ninja Board Platforms

  • 1 setup with boards to jump between; no falling or ground contact.
Low Crawl Obstacle

Low Crawl Obstacle

  • 1 low structure for crawling under. Each member stays covered the whole time and uses a full-body crawl.
Cargo Net

Cargo Net

  • 1 setup with a beam, vertical net, and yellow crossbar; no flipping over the net or bypassing the crawl under yellow crossbar.
Hanging Barrel

Hanging Barrel

  • 1 suspended barrel structure; each member rolls the barrel to get across the obstacle.
Fireman’s Tower

Fireman’s Tower

  • 1 tower with climb platforms and 1 descent pole to ascend and descend safely.
Water Pit with Tangle Wire

Water Pit with Tangle Wire

  • 1 water pit with a low overhead wire: crawl through the water while staying under the tangle wire
Slide Pipe

Slide Pipe

  • 1 enclosed pipe to slide straight through; check for obstructions.
Traverse Rope

Traverse Rope

  • 1 long rope for crossing. No ground contact after you start; no external assistance unless also traversing.
Climbing Wall

Climbing Wall

  • 1 wall used by 2 members to ascend to the second level.
Swing Rope with Platforms

Swing Rope with Platforms

  • 1 rope and 2 platforms where team members land on yellow platforms; no falling or ground contact.
Irish Tables

Irish Tables

  • 1 structure with multiple high beams. Must go over top of each beam; can't go under them.
Solo Wall

Solo Wall

  • 1 vertical wall to climb alone. Each member can climb the wall however they want.
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Penalties

PENALTY TYPETRIGGERSTIME ADDED
Redo Obstacle
  • Leaving Shooting Box at AFP1# before all targets are down
  • Not passing through AFP1# Shooting Box
  • Using red areas on obstacles
  • Early engagement at FP1#
  • Leaving behind equipment
  • Failure to dry fire Rifle if ammo is exhausted at SFP2#
No time added, but redoing takes time
Safety Violation
  • Unsafe flipping over cargo net
  • Reckless climbing
  • Unsafe barrel handling
No time added, but redoing takes time
Assisting After Completion
  • Breaking 180-degree plane
  • Laser safety rule violation
  • Early draw outside lane
  • Shooting another member’s target
  • Dropping or losing control of firearm
  • Engaging targets outside designated Shooting Box
  • Forgetting dropped weapon
  • Any inappropriate weapon handling deemed unsafe by judges
No time added, but redoing takes time
DNF (Did Not Finish)
  • Unsafe actions as per judge
  • Inability to complete course
Team disqualified from the challenge
Zero Points
  • Assisting on restricted obstacles (e.g., Jacob’s Ladder, Traverse Wall, etc.)
  • DNF situations
No points awarded
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Challenges

Other Challenges

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CHALLENGE 01

ASSAULT event

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CHALLENGE 02

Hostage Rescue

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CHALLENGE 03

OFFICER RESCUE

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CHALLENGE 04

TOWER ASSAULT

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CHALLENGE 01

ASSAULT event

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CHALLENGE 02

Hostage Rescue

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CHALLENGE 03

OFFICER RESCUE

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CHALLENGE 04

TOWER ASSAULT

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